Texture reconstruction
Click on a small image to see its bigger version.
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The five 640X480 original images |
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| Image 1 |
Image 2 |
Image 3 |
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| Image 4 |
Image 5 |
| The five textures taken from the images with theuir
computed projection matrix |
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| Texture from image 1 |
Texture from image 2 |
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| Texture from image 3 |
Texture from image 4 |
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| Texture from image 5 |
| The final textures resulting from combining
the five extracted texture |
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| Average texture |
Weighted average texture |
| Comments on reconstruction |
- The frame of reference for the reconstruction of the projection matrices is the Rubik cube
- Each texel of the average texture is the mean of the
corresponding texels taken from texture 1 to 5
- Each corresponding texels in texture 1 to 5 were weighted
according to their distance from the average color. This gets
rid of the specular reflections contained in image 1 through
4