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Damage

Minor guard:
  Acid
  Evil
  Fire
  Good
  Ice
  Lightning
Lesser guard:
  Acid
  Evil
  Fire
  Good
  Ice
  Lightning
Normal guard:
  Acid
  Evil
  Fire
  Good
  Ice
  Lightning
Special guard:
  Corrosive salt
  Disintegration guard
  Elemental mastery
  Lightning strike
  Magma surge
  Steam
  Crushing waves
  Incineration
Skills

+1 charisma skills (also wizardry VI)
+1 constitution skills (also +10 HP)
+1 dexterity skills (also +10 HP)
+1 intelligence skills (also wizardry VI)
+1 strength skills (also +10 HP)
+1 wisdom skills (also wizardry VI)
+2 charisma skills (also +50 SP)
+2 constitution skills (also +15 HP)
+2 dexterity skills (also +15 HP)
+2 intelligence skills (also +50 SP)
+2 strength skills (also +15 HP)
+2 wisdom skills (also +50 SP)
+3 charisma skills (also +100 SP)
+3 constitution skills (also +20 HP)
+3 dexterity skills (also +20 HP)
+3 intelligence skills (also +100 SP)
+3 strength skills (also +20 HP)
+3 wisdom skills (also +100 SP)
+10 concentration, +7 intimidate and +7 repair (also increased hardness/durability)
+10 diplomacy and +10 haggle (also +6 enh. wisdom)
+11 balance (also +3 AC, +3 saves)
SP

+50 SP:
  also +2 charisma skills
  also +2 intelligence skills
  also +2 wisdom skills
+100 SP:
  also +3 charisma skills
  also +3 intelligence skills
  also +3 wisdom skills
Concordant opposition
Wizardry VI:
  also +1 charisma skills
  also +1 intelligence skills
  also +1 wisdom skills
Abilities

+6 enh. wisdom (also +10 diplomacy and +10 haggle)
AC

+3 AC (also +3 saves, +11 balance)
+5 AC (also heavy fortification)
HP

+10 HP:
  also +1 constitution skills
  also +1 dexterity skills
  also +1 strength skills
+15 HP:
  also +2 constitution skills
  also +2 dexterity skills
  also +2 strength skills
+20 HP:
  also +3 constitution skills
  also +3 dexterity skills
  also +3 strength skills
Concordant opposition
Regeneration:
  Lesser
  Improved
  Greater
Spell boost

Acid lore:
  Normal
  Greater
  Major
Fire lore:
  Normal
  Greater
  Major
Healing lore:
  Normal
  Greater
  Major
Ice lore:
  Normal
  Greater
  Major
Lightning lore:
  Normal
  Greater
  Major
Void lore:
  Normal
  Greater
  Major
Clicky

Chain lightning
Cloudkill
Delayed blast fireball
Destruction
Disintegrate
Displacement
Haste
Horrid wilting
Meteor swarm
Panacea
Polar ray
Raise dead
Solid fog
Stoneskin
Summon dense stone earth elemental
Sunburst
Symbol of weakness
Waves of exhaustion
Saves

+1 exceptional:
  +1 fortitude save
  +1 reflex save
  +1 will save
+2 exceptional:
  +2 fortitude save
  +2 reflex save
  +2 will save
+3 saves (also +3 AC, +11 balance)
+5 resistance:
  +5 fortitude save
  +5 reflex save
  +5 will save
Resists

Greater acid resistance
Greater cold resistance
Greater fire resistance
Greater lightning resistance
Inherent acid resistance:
  5
  10
Inherent cold resistance:
  5
  10
Inherent fire resistance:
  5
  10
Inherent lightning resistance:
  5
  10
Immunities

Blindness ward and disease immunity
Deathblock
Proof against poison and fear immunity
Misc

Enervation guard
Freezing ice guard
Heavy fortification (also +5 AC)
Radiance guard
Smoke screen
Sundering ooze guard
Trap the soul guard
Air guard
Earthgrab guard
Greater disruption guard
Increased hardness/durability (also +10 concentration, +7 intimidate and +7 repair)
Slay living guard

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