
| Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radiometric consistency. We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects. Our factorization facilitates a combination of hard and soft shadows, with high-performance, in a manner that is consistent with the surrounding scene lighting. |
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| @inproceedings{nowrouzezahrai11light, author = {Derek Nowrouzezahrai and Stefan Geiger and Kenny Mitchell and Robert Sumner and Wojciech Jarosz and Markus Gross}, title = {Light Factorization for Mixed-Frequency Shadows in Augmented Reality}, booktitle = {10th IEEE International Symposium on Mixed and Augmented Reality (Proceedings of ISMAR 2011)}, year = {2011}, month = oct, } |