
| Shading models that wrap around the hemisphere have been used to approximate subsurface scattering, area light sources or just as a softer re?ectance model. We present a generalization of a technique that has been successfully used in games and include details on how to incorporate them when lighting using spherical harmonics. |
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| @article{ SHN10, author = “Sloan, Peter-Pike and Nowrouzezahrai, Derek and Yuan, Hong”, title = “Wrap Shading”, journal = “Journal of Graphics, GPU, and Game Tools”, volume = “15”, number = “2”, year = “2010”, } |