Wrap Shading

Peter-Pike Sloan, Derek Nowrouzezahrai, Hong Yuan
Journal of Graphics, GPU, and Game Tools (2011)

Abstract

Shading models that wrap around the hemisphere have been used to approximate subsurface scattering, area light sources or just as a softer re?ectance model. We present a generalization of a technique that has been successfully used in games and include details on how to incorporate them when lighting using spherical harmonics.

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BIBTEX

@article{ SHN10,
author = “Sloan, Peter-Pike and Nowrouzezahrai, Derek and Yuan, Hong”,
title = “Wrap Shading”,
journal = “Journal of Graphics, GPU, and Game Tools”,
volume = “15”,
number = “2”,
year = “2010”,
}
© Derek Nowrouzezahrai 2005 - 2012