/** * *************************************************************** * JADE - Java Agent DEvelopment Framework is a framework to develop * multi-agent systems in compliance with the FIPA specifications. * Copyright (C) 2000 CSELT S.p.A. * * GNU Lesser General Public License * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, * version 2.1 of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ************************************************************** */ package examples.behaviours; import jade.core.Agent; import jade.core.behaviours.Behaviour; import jade.core.behaviours.CyclicBehaviour; import jade.core.behaviours.OneShotBehaviour; /** * This example shows the basic usage of JADE behaviours.
* More in details this agent executes a CyclicBehaviour that shows * a printout at each round and a generic behaviour that performs four successive * "dummy" operations. The second operation in particular involves adding a * OneShotBehaviour. When the generic behaviour completes the * agent terminates. * @author Giovanni Caire - TILAB */ public class SimpleAgent extends Agent { protected void setup() { System.out.println("Agent "+getLocalName()+" started."); // Add the CyclicBehaviour addBehaviour(new CyclicBehaviour(this) { public void action() { System.out.println("Cycling"); } }); // Add the generic behaviour addBehaviour(new FourStepBehaviour()); } /** * Inner class FourStepBehaviour */ private class FourStepBehaviour extends Behaviour { private int step = 1; public void action() { switch (step) { case 1: // Perform operation 1: print out a message System.out.println("Operation 1"); break; case 2: // Perform operation 2: Add a OneShotBehaviour System.out.println("Operation 2. Adding one-shot behaviour"); myAgent.addBehaviour(new OneShotBehaviour(myAgent) { public void action() { System.out.println("One-shot"); } }); break; case 3: // Perform operation 3: print out a message System.out.println("Operation 3"); break; case 4: // Perform operation 3: print out a message System.out.println("Operation 4"); break; } step++; } public boolean done() { return step == 5; } public int onEnd() { myAgent.doDelete(); return super.onEnd(); } } // END of inner class FourStepBehaviour }