#include using namespace std; int main(){ float a= 15.1,b,c; int d=4,e=18,f,g; float *b_ptr; int *f_ptr, *g_ptr; b_ptr = &b; f_ptr = &f; g_ptr = &g; c = e%d + e/d; *f_ptr = static_cast (2.0*a - 1.0); *b_ptr = 7/9*(a*c + d); return 0; }