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SocketIO
NAME
socketio - Socket based input/output operations
DESCRIPTION
This class implements input and output operations on
sockets, used in both Client and Server ends. There is a
primitive I/O pair Read/Write, just shipping bytes, and a
slightly more sophisticated pair of operations:
InRecord/OutRecord that communicates variable size Texts
over the pipe.
EXAMPLES
See the users manual in simioprocess.ps
AUTHOR
Boris Magnusson, Lund Institute of Technology.
DETAILED INTERFACE
SocketBasics class SocketIO;
The Read/Write operations are directly calling the I/O
operations provided for Sockets. They are thus not
supporting any structure on the communication, but this has
to be implemented by the application. One Write can be
matched by many Reads (using smaller buffers) or several
Writes can be matched by one Read (e.g. if the reader has
been delayed). The Read/Write operations can be used to
write Simula programs communicating with existing servers or
clients.
In many cases the communication is structured as an exchange
of messages. OutRecord/InRecord supports this organization.
One call to OutRecord on the sending side always match one
call of InRecord on the receiving side. These operations use
a specific format of the messages and are only useful if
there are Simula programs in both ends (or if a program
written in another language can be adapted to use the same
format).
A call to Read or InRecord will hang if there are no data
available. The functionality provided by the library
SimIOProcess can be used to avoid calling these operations
until data is actually present (and thus avoiding the
possible hang). See this library for details.
SocketIO is an abstract class with two concrete subclasses:
ClientSocket and ServerSocket.
Super: SocketBasics;
Kind: Abstract;
Subclasses: ClientSocket and ServerSocket;
Init: see subclasses;
Sequencing: see subclasses;
OPERATIONS
Write
integer procedure Write(T);
text T; ! the bytes to send;
Write the content of T to the Socket. Return number of bytes
actually written. Returns <0 it there is a problem, like the
program in the other end did close its Socket.
Read
integer procedure Read(T);
text T; ! Text to fill, its length is max to read;
Attempt to fill T with info info read from the Socket. Waits
unitl info available. Returns, N, number of bytes read and
stored in T.sub(1,N). Returns <=0 if there is a problem,
like the program in the other end did close its Socket. The
OS often enforce a maximum size of messages that can be
returned in one go, like 4096bytes under Unix. In such cases
long messages must be read by several calls to Read.
OutRecord
boolean procedure OutRecord(T);
text T; ! the info to send;
Send a sequence of bytes of information to the other end.
The info in T might be a readable ASCII sequence or some
binary information. Returns True if all info send OK.
InRecord
text procedure InRecord(T);
text T; ! Suggested buffer for received message.;
Wait for and read the next message from the Socket. T is
used for the message if long enough, if not a new buffer is
allocated. The result of InRecord is either the new buffer
or a subtext of T containing the received information.
Endfile
Boolean procedure Endfile;
Return true if last I/O operation did not input/output
anything. This happens if the program in other end closed
his socket (or died), but also in other situations.